![]() Even with the genre swap I think there are ways that the exploration side of Dead Space could have been much better represented.Īmirox, I've seen you complain about games like DKCR being trial and error, but imo Extraction is far worse in that regard. The handful of times you can pick a direction it's completely binary and you always quickly end up back on the same prescribed route. That alone would be enough to kill any potential replay value the game might have had, but the problem is compounded by an utter lack of viable alternate paths. It's especially slow compared to my favorite arcade style light gun games and rail shooters. The story segments are overly long, intrusive, and unskippable, and consequently the pace plods along. I personally find the gameplay limp, even taken on its own merits as a light gun game. Extraction has great production values for what it is, but that isn't a free pass. ![]() It's a shame so many people disregarded it because of their dismissal of an entire genre.Įh, I don't agree with all this high praise at all. I'd list it as a top ten Wii game, and like you said I feel it's one of the best light gun games ever made. It's what I imagine the light gun genre would be like if, imagine, light gun games were more popular than FPS. But BECAUSE of how linear and guided the light gun genre is, it is potentially one of the best formats to deliver the type of storylines developers are so often forcing on us in more open ended games.ĭue to the fact that the game does try to deliver a highly cinematic story experience, Dead Space Extraction feels highly unique despite being "just" a light gun game. The interesting thing about the light gun genre is that this is usually where it stops - it's knockin' at the door of some arcade cabinet and it has no pretensions of being anything more. Light gun games are renowned for their "hand-holding", because they're on rails and they bring you from point A to point B, but there is something to be said for the pure, visceral arcade-like experience of playing light gun games. They simply assume you are far enough from the screen that pointing at the camera or the screen doesn't make much of a difference. It's right in theory (as Move needs to know where camera is), but these games don't have the follow up calibration phase which asks to point at the corners of the screen. This is the very same "simple calibration" thing Modern Combat Domination does. Point it straight at the screen otherwise you'll have to point the Move upwards in order to point straight in-game. Actually, you can press the Trigger the second time instead of Square.Īs for calibration, if you sit close to the TV and the PS Eye is high above you, don't point at the camera as the game says. Pro-tip about quick reload: game says you have to press Square twice, one to start reload, and another one when the mark crosses the fat section of the bar. Can't wait to get the full game tomorrow (with DS2 Limited Edition).
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